Battle Plan
Your character fights automatically. The Battle Plan is where you set the rules it follows - which skill to use, when to use it, and what to hold back.
Your gear decides how much your character can do. The Battle Plan decides whether it does the right thing at the right moment. This is the system where your skill as a player lives.
What opens when
Section titled “What opens when”The Battle Plan opens in layers as you level:
| Level | What opens |
|---|---|
| 1 | Potion triggers |
| 10 | Posture, the Pressure threshold and AoE-when-surrounded |
| 28 | Skill Rules |
| 40 | Override Rules |
Until level 10 your character fights in the Balanced posture.
Postures
Section titled “Postures”| Posture | Behaviour |
|---|---|
| Aggressive | Prioritise damage. Use Pressure skills freely. Go for kills. |
| Balanced | The default. Splits attention between damage and survival. |
| Defensive | Prioritise staying alive. Hold burst cooldowns, lean on your Survival skill. |
| Focused | Single-target priority. Boss-killing mode. |
Thresholds and toggles
Section titled “Thresholds and toggles”- Pressure threshold - while your HP is at or above it, your Pressure skill moves up the priority order. The default is 80%.
- AoE-when-surrounded - favour area skills when you are surrounded by three or more enemies in melee range. On by default.
- Momentum spending - how full the Momentum meter must be before your Pressure skill spends it, and whether to save the spend for elites and bosses, for bosses only, or spend it freely.
Skill Rules
Section titled “Skill Rules”From level 28, each equipped skill gets its own rule:
- Priority - High, Normal or Low
- Use when - always, or only when HP is above or below a value, Momentum is above a value, an elite or a boss is present, or you are surrounded
- Preferred target - nearest, lowest HP or highest HP
- Save for - hold the skill for elites or bosses
Override Rules
Section titled “Override Rules”From level 40, you can add up to two IF/THEN rules for exceptions. They are checked from top to bottom, and the first match fires.
A rule reacts to your HP, your Momentum, an elite or boss appearing, or being surrounded. It can use a specific skill, hold all cooldowns, or spend Momentum immediately.
Momentum
Section titled “Momentum”Momentum is a per-class rhythm meter. Your Pressure skill always fires; Momentum decides whether that cast is empowered. The choice you are authoring is when to spend and when to hold.
For the Vanguard, spending Momentum on Bastion Wave increases the Guard it restores.
The meter bleeds when your class triggers stop firing, so it rewards keeping the rhythm going.
The activation limit
Section titled “The activation limit”Combat allows three skill activations per character per world tick.
Potions are evaluated separately from that limit, so a potion can still fire on a tick where three skills already went off.
Potions
Section titled “Potions”You have one Potion slot. The Mending Potion triggers when your HP drops below your threshold (default 50%), heals over time, then goes on cooldown.
You can make Potions by Brewing.
Not yet available
Section titled “Not yet available”Battle Plan presets will let you save different configurations - one for farming, another for boss progression, another for The Ascent.
Build Blueprints will capture the Battle Plan alongside the rest of a build. A Blueprint is a build target - a reference and shopping list - and does not transfer items.
Where to go next
Section titled “Where to go next”- Classes - the four skill roles your rules act on
- Combat Basics - what your character is doing each tick
- Offline Progress - your plan running while you are away